Monday, April 18, 2011

Portal 2's Pre-Release ARG

So initially I was really pumped for Portal 2's ARG.
The set-up was intriguing to begin with; trying to figure out wtf regarding the Potato Sack games, then realizing the connection and finding new Portal related levels in some of my games. All of that was masterfully done.

The puzzle solutions of the ARGs were fun to read about, which is generally how I participate in those sorts of events. (I'm strictly a wiki "the events so far" kinda guy.)

Once the potential for an early release was announced (as foretold by some clever soul), I became very committed to doing what I could to aid the cause. I tried recruiting my friends as well, but of the five who could participate, only one was dedicated.

Another two were spotty with their help and refused to leave the computer running overnight. (They are obviously traitors to the cause, and in fact were likely sent by the Combine to keep tabs on what's happening.) The other two didn't even pretend to participate. Needless to say, I was disappointed.

As of 10:45 on Monday morning, current projections show that we're only shaving a handful of hours off the release.

Now that I'm a working stiff, I'm no longer in a position to stay up until 4AM for a new release; especially on a weeknight!

In other words, it would appear that this "early release" event has turned out to be a spectacular failure. True to their word, the developers put the game's release into our collective hands... Turns out that most people didn't want it bad enough, I suppose.

Now, I'm going to go out on a limb here and say that I don't think this is what the developers were wanting when they envisioned this cooperative event. What started out fun ended up transforming into frustration and disappointment. Were I a game designer, that's not what I'd want my core fan-base to be associating with my new sequel.

All I know is that this weekend ended up having a pall cast over it by mid-Saturday, and I'm left feeling quite despondent going into my very busy work week. It is doubtful I'll get more than a few hours of play-time a day until the weekend, which is exactly why I was so excited that Portal 2 could have been released over the weekend.

Do you think the event back-fired? Perhaps it is still too early to say. Some miracle might still cause the game's early release at a reasonable time, like say 5:30 this evening?

One can still dream...

Friday, April 15, 2011

Thursday, April 14, 2011

Portal 2 ARG Excitement

Is this what I hope it is?

I'm left wondering what the connection will be between Portal 2 and potatoes...

If it is indeed going to be released early, that would be so amazing given that I've actually completed more than a week's worth of work and could take a three day weekend! Whew...

(What is an ARG, you ask? A very good question!

Basically, think along these lines.)

Unfortunately, I really doubt that they would just plain release it early. What's more likely is that there will be some sort of connection with the Potato Sack games.

Theory: We're going to be given a task to play those games until we collectively log enough hours, at which point Portal 2 will unlock early.

Wednesday, April 6, 2011

Corporate Dinosaurs and the Internet Comet

Why is it that I go to wikipedia to find out when new Futurama and House episodes are going to air?

I've been to the respective official homepages of both of these websites all of once each; I either could not find the information I wanted, or had to search to the point that it was a pain in the ass. Sure, there's plenty of fun and interesting behind-the-scenes tidbits, trivia, and cast interviews, and I would positively watch those things every time I visited the respective sites.

But you see, I don't visit the sites. The only reason I ever seem to visit official sites like that is in search of schedule information. I would then be sucked in by the extras, and spend hours at their site, seeing their advertisements, even watching promos for other shows on their networks.

Working in a job so intricately tied to marketing has really made me more aware of various marketing related subjects. One thing that I continually return to is how the big media companies just do not seem to get it. There is a legion of consumers who would happily part with their disposable income in exchange for music, movies, and TV shows, if they felt like they were getting a fair shake...

Yet corporations have let greed and fear alienate the consumer masses. Greed prevents them from offering prices that are conceivably fair, considering how easy it is to illegally obtain the same product for nothing. Fear prevents them from letting consumers truly own their digital property, which is truly its own topic and something I've mentioned before.

Though I am against piracy, I can understand where the general consensus justifying it comes from. My own personal frustrations trying to utilize lawfully purchased software have left me with a very bad impression of DRM, and serves as perhaps the most effective argument against its use; DRM punishes the legitimate consumer, while serving as a delaying strategy at best when it comes to piracy.

And so the big media corporations continue to alienate their legitimate consumers while remaining wholly ineffective at stemming the piracy tide. They also continue to make their official websites cumbersome and annoying, giving ground freely to alternative sites that have information displayed more readily.

I'm left to wonder if it isn't the end of days for media corporations struggling vainly in a post-internet world that daily becomes less hospitable for bureaucratic red-tape giants.