Piracy.
Nowadays, it has a cool vibe. People love to talk like pirates. We have those movies with Jack Sparrow. Piracy is considered "cool".
Maybe that's why piracy of software, especially games, is so widely accepted?
Almost everyone would say that stealing is bad. And almost everyone I know has pirated at least a few items of intellectual property. Songs, movies, TV shows, and computer games.
There has been a lot of debate about the issues surrounding software piracy, these days. The big corporations keep implementing more and more invasive anti-piracy protection (generically called Digital Rights Management, or DRM), which tends to only punish the people who paid for the product. The pirates crack software easily, while the paying customers have to deal with tons of issues directly caused by the (ineffective) protection.
For example, I bought Bioshock when it was first released. I brought it home, naturally excited to dive right into such a highly anticipated game. However, when I put the game disc into my DVD drive, it failed to run. I continued to check, and tried all sorts of trouble shooting methods, but determined that it was only Bioshock that couldn't be read, and that although it could be read briefly, something was killing it from being accessed.
Next I checked on the web, only to find out that tons of people were having the exact same issue. It was well over a year before I could finally get the problem solved, and only then by buying a new computer. To this day I have no idea what prevented it from playing on my old one, but as a paying customer I was well pissed off.
Another time, I was living abroad when Spore was released. I bought a digital delivery version of the game since that was the only practical way for me to obtain it. I was soon dismayed to find out that during my entire life, I would only be able to install my copy of Spore three times. Ever. This was highly offensive to me, once I realized what I had paid full price for. (This was later updated to be more generous, but that's beside the point.)
Some few companies have a novel approach to the issue. Stardock, for example, points to the ineffectiveness of "protection" efforts, and acknowledges that this tends to work only as a punishment for paying customers.
Stardock generally doesn't use any DRM for their software, but any software updates have to be downloaded directly from them, and require a purchased license in order to do so. I like this business model; they provide a base product that works but then they continue to make it better through extensive post-release updates. It does not treat the customer like a criminal.
Also, it in essence turns pirated versions of their software into really good demos, requiring you to pay to get access to the updates. I would be interested in knowing how many people pirated their stuff first, really liked it, and ended up paying to buy the license and get updates.
In order to provide an alternative to the invasive DRM options currently available, Stardock has developed a new form of software protection: Game Object Obfuscation (GOO). You can read about it here. It sounds interesting, and certainly appears to be better than the other alternatives.
And though Stardock's unusual policy of no DRM is commendable, I can sympathize with developers who think that's a scary prospect. Because like it or not, piracy is entrenched and popular.
One thing I see again and again is the rationalization of piracy. I am sick and tired of the flimsy justification for theft of intellectual property. If you pirate software, don't try to justify it.
Realize that you're stealing someone's property. And it isn't just a faceless corporation, but a team of developers who are likely overworked and underpaid. I think that the anonymity of the internet allows the human element to disappear from the equation, which produces all the ridiculous lines used to explain why it is OK that you pirated your games.
Besides, people who come up with silly justifications sound really lame.
Jim Carrey parodies Matthew McConaughey Lincoln ads
10 years ago
I don't think piracy is justifiable, but I feel least sorry for the music industry as a whole with their insanely ridiculous lawsuits that value each song shared at tens of thousands of dollars. The music industry is cannibalizing their nascent on line efforts by increasing the price of tracks all the time.
ReplyDeleteI feel bad for the film industry. I feel like they get intensely screwed since movies lose their value quickly and are pirated rapidly. I personally have a strong desire to see new movies, but I can't stand going to the theater much anymore because America has about a 10% proportion of total rude assholes who talk amongst themselves, make comments about the film out loud, ask their mate to explain the film throughout, or talk on a cellphone. The future of film is to bypass the theater and have movies on demand from legit sources upon release IMHO.
I am excited about the use of GOO tech. I never pirate games because I realize there is a huge effort behind them in spite of the sweatshop like environment at large game companies like EA. Invasive DRM is very uncool. If a game company wants to impose restrictive DRM, then they need to give us something to make up for it. For example, they can put massive encryption on a console and use special disks that are not copyable in normal drives if they provide me with a free DRM-laden console to play it on. However, I am not excited when I am penalized for being a legitimate buyer with no upside for me.
Well said.
ReplyDeleteI definitely feel like the music industry especially is a dinosaur that is being covered in ash but saying "My, what lovely weather". They just don't get it, and they've successfully alienated their core customer base rather than providing a high quality and reasonably priced alternative to music pirating. Note, I'm not condoning piracy, but I would agree that I feel least sorry for the music conglomerates.
For that matter, I feel most sorry for the independent music labels who barely scrape together enough money for a CD, then get their work pirated. That would suck!
I'm excited for GOO also. I really think its good to have an alternative to the invasive DRM options that were the only ones available previously. I don't mind the idea that my PC has to communicate with a server or whatever for single player games, because I'm actually a pretty big fan of having a client to go through for when I'm gaming.
A lot of people find it unnecessary and cumbersome, but I convenient to have all my games located within a few applications such as Steam and Impulse. I especially enjoy Steam for its instant messenger.
And the best part is I don't have to find CD keys or download accounts or anything like that, since it is all located on my PC and therefore permanently auto-login.
I generally enjoy theatres but haven't had the opportunity to get out and see much, lately. I can recall some times when rude people ruined the movie-going experience, but I still find something magical about the huge screen and bangin sound system. I mean, I feel ya, but personally I'm not ready to give up my movie theatres.
I don't mind steam either and the CD-key hunt is a pain when installing retail software. However, I was dismayed to find some of the games that came in a Half Life 2 pack I bought years ago just cannot run on Win7 64-bit. They need to ensure that they support each platform well for me to gamble with my $ in the future.
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