One of things I really noticed about Starcraft 2 is how they created a very vivid theme. It is most definitely a Western, which may be what they were trying to do with the original Starcraft? Unfortunately, all I really felt was "rednecks in space" for the Terrans in the first game.
What I'm pretty sure is a violin, used to just set the tone of the adventure, occurs regularly throughout most of the campaign. It reminded me very much of Firefly. Several times, in fact, I very much got the feeling that the writers had at least seen Joss Whedon's Space Western. Not that I'm complaining, mind.
I think it works very well, and although I see a similarity it could just be the natural result of anyone who knows what a Western is, and then adapts it into a Sci-Fi adventure. In any case, it is a damn good theme and really creates an enjoyable and vivid video game experience. I'd truly liken it more to an interactive cinematic experience, as I said before.
The multiplayer, on the other hand, seems to be a bit lackluster as far as innovation goes. Then again, Starcraft didn't originally become the multiplayer RTS due to innovation; it was the perfectly calibrated balance between the units and teams that created such a legacy, and I have every confidence that they will continue their proud tradition.
Of course, success in Starcraft depends very much on the number of your actions per minute. In other words, it is all about the micromanagement... something I'm not a huge fan of personally. In fact, I've long maintained that the Real Time Strategy genre was a bit misnamed; seems like its mostly a focus on tactics, with minimal strategy necessary.
In any case, I love the theme and overall storyline to Starcraft 2: Wings of Liberty, and I can't wait for the next installment in the series!
Now to try my hand (yet again) at the final mission of the campaign. Been stuck for days now! :(
Jim Carrey parodies Matthew McConaughey Lincoln ads
10 years ago