Showing posts with label Starcraft 2. Show all posts
Showing posts with label Starcraft 2. Show all posts

Monday, August 2, 2010

I promise: this is the last post about Starcraft 2 for a while

I finally beat the campaign, and it was a glorious ending! That sure was a tough final mission, though. I felt like the difficulty helped make it feel epic, and therefore fitting... but boy am I glad to finally have it behind me.

Now on to hard difficulty! Ugh, or maybe I'll take a few days off. Raynor's given his Raiders some R&R for a job well done. Maybe even more than well done... maybe burnt. Maybe even charred.

So, my final thoughts now that I've dabbled in the multiplayer and finished the singleplayer: Overall, the single player experience is a very fun and well-created campaign experience that would bear at least two play-throughs, and possibly more depending on your personality. Once you complete the campaign, there's plenty of challenge missions that help prepare you for multiplayer by familiarizing you with various units and counters, along with more advanced strategies.

When you're finally ready, you can hop into the beginner's league and play 50 unranked matches that give you a feel for how to play online. They include a very cool utility at the end of a match; you can see your opponents build order, along with income rates and troop production/army strength.

Players that actually care about getting better can reverse engineer a better strategy and incorporate it into their own. Even better, replays are very easy to save and watch now, giving you the perfect opportunity to study strategies that have proven more effective than your own.

Although multiplayer seems to be fairly well balanced, it is still the 90's insofar as actions-per-minute are what wins a battle. It is all about micromanagement, and that doesn't particularly appeal to me. I'll likely wile away most of my hours on Battle.net in the comfortable embrace of the use-map-settings category. Already there are plenty of impressive game-types, including tower defense and even a first-person-shooter mod!

Truly, what we'll see done using the Starcraft 2 map editor is going to be a veritable wealth of tangible fun. I can't wait to see what happens in the coming months.

Friday, July 30, 2010

Captain Malcolm Reynolds is Jim Raynor

One of things I really noticed about Starcraft 2 is how they created a very vivid theme. It is most definitely a Western, which may be what they were trying to do with the original Starcraft? Unfortunately, all I really felt was "rednecks in space" for the Terrans in the first game.

What I'm pretty sure is a violin, used to just set the tone of the adventure, occurs regularly throughout most of the campaign. It reminded me very much of Firefly. Several times, in fact, I very much got the feeling that the writers had at least seen Joss Whedon's Space Western. Not that I'm complaining, mind.

I think it works very well, and although I see a similarity it could just be the natural result of anyone who knows what a Western is, and then adapts it into a Sci-Fi adventure. In any case, it is a damn good theme and really creates an enjoyable and vivid video game experience. I'd truly liken it more to an interactive cinematic experience, as I said before.

The multiplayer, on the other hand, seems to be a bit lackluster as far as innovation goes. Then again, Starcraft didn't originally become the multiplayer RTS due to innovation; it was the perfectly calibrated balance between the units and teams that created such a legacy, and I have every confidence that they will continue their proud tradition.

Of course, success in Starcraft depends very much on the number of your actions per minute. In other words, it is all about the micromanagement... something I'm not a huge fan of personally. In fact, I've long maintained that the Real Time Strategy genre was a bit misnamed; seems like its mostly a focus on tactics, with minimal strategy necessary.

In any case, I love the theme and overall storyline to Starcraft 2: Wings of Liberty, and I can't wait for the next installment in the series!

Now to try my hand (yet again) at the final mission of the campaign. Been stuck for days now! :(

Wednesday, July 28, 2010

Starcraft 2 - First Impressions

Having done little else for the past 36 hours, I thought I'd write a quick post talking about Starcraft 2. So far my experience has been quite fun! I've had three crashes, (two lockups requiring a restart, and one crash to desktop) so I feel like it is pretty damn stable for a newly released game.

The game-play is fun, familiar yet innovative. The storyline is amazing, in my opinion truly more like a cinematic experience than a video game story. The voice acting is superb, the animation is excellent, and the characterization is almost universally very well done.

I really enjoy the way the campaign is set up, too. It is very fun and offers some choices in way of how you proceed, as well as the order you take various missions and campaign-wide unit upgrades. There's a lot of small touches that make it really come alive, too.

My favorite thing so far is just the sheer number of different mechanics they built into the campaign. Most missions are so completely fun and unique that it is really an experience to play through them. I'm excited at the possibilities, and can't wait to see some awesome user-made custom maps.

All in all, if you were on the fence about buying it, I'd highly recommend it. Even if you don't like RTS games in general, there's a casual mode and the story itself is so good that it'd be worth it in my opinion.

And with that, it is past time I get back into the game and try to figure out a strategy that'll help me beat the last mission!