Tuesday, March 30, 2010

PAX East: Initial Report

OK so I had a lot of fun and saw a lot of cool things, but I also caught a case of ConCrud, some nasty amalgamation of various regional colds all mixed up in the big meat-vat that was the teaming masses of convention attendees... I feel terrible!

Anyways, saw Civ 5, that was awesome. Saw and played Red Dead Redemption, that also looks awesome... it's the latest offering from Rockstar Studios and particularly comes from the team that makes the GTA series. Might be time I buy a PS3 or XBox 360.

Will give more detailed reports as I can, but I just woke up and feel awful. My head is pounding, my nose is stuffed in between sneezes, my throat is parched... ugh.

Monday, March 22, 2010

PAX East

I'll be attending PAX East and have a lot of work to get done beforehand, so I'm gonna take the week off from updates.

Hopefully Monday I'll be able to write about how PAX went. Looking forward to it!

Friday, March 19, 2010

Terrible Game Ideas

I was playing a game while chatting with my friend, and all of the sudden the worst game idea came to me: Bargain Hunter!

I can't explain it, but I just had a really fun time imagining how bad I could make a game. I came up with an idea along the lines of of the old Bazaar system in Luclin era Everquest.

Basically it was a decent sized zone where you would leave your character while you weren't playing, and the character would become an NPC vendor selling items that you chose, at prices that you set.

My game idea would be a vastly larger zone full of similar NPCs, minus the search functions, and you'd be given a shopping list and would have to go and manually check each vendor to see if they sold the items you needed and at what price.

Points of course are based on if you found the best bargain available. Harder levels would include fluctuating prices and competition with NPC buyers.

What a terrible game idea, right? Sounds like it wouldn't be fun at all! I have no idea why I had so much fun coming up with the concept, but there you go.

Have a great weekend!

Wednesday, March 17, 2010

Thirsty Gamers

Every gamer knows that you can only click that mouse so many times before you work up a mean thirst!


Back when I was playing EverQuest, I tended to down Mountain Dew (the regular and Code Red) and Dr. Pepper. It was my rapid consumption of soda during this time in my life that inspired me to make the switch to diet soda!

These days, thanks to my time spent in East Asia I am fond of drinking tea while gaming. I also consume massive amounts of Diet Dr. Pepper and the occasional Diet Mountain Dew.

What beverages do you enjoy while killing orcs and the like? Do you have different preferences depending on the game you're playing?

Monday, March 15, 2010

Thoughts on Japan

Recently, Tim at Kotaku posted a (very) lengthy rant about his chosen country of residence, Japan.

In it, he lists many problems he has with the Japanese culture.

As I said, it is a massive read. I was interested since I spent three years living in Japan, myself. In many ways, I can agree with him and totally understand where he's coming from.

In order to save you some effort, I'll list some of his main points here:
  • Anime sucks
  • Smoking in public is excessive and not really frowned upon
  • Japan isn't vegetarian-friendly
  • Mandatory drinking with co-workers
  • Passive-aggressiveness is rampant in Japanese culture
  • Cost of living is expensive
  • The weather
  • Cultural differences piss Tim off
All-in-all, I think it was a fairly good read for someone who has delusions of Japan as a magical place where you can geek out and be happy and everything's just like in some Japanese cartoon. And I also recognize that a large part of his rant is just that; a rant. It is a way to blow some steam, a cathartic way to complain and get it out of his system. However, I still have a problem with a lot of his points because basically half of his rant is just that cultural differences piss him off. But I'm getting ahead of myself.

First of all, anime does suck. I hate it. Since I tend to be interested in geeky stuff, people generally assume I love anime. The fact that I went to Japan does nothing to help this image. I enjoy the occasional animated series, so long as it isn't unreasonably difficult to suspend my disbelief. I like something grounded in reailty, especially sci-fi. Ghost in the Shell is perhaps my favorite, and I enjoyed Cowboy Bebop as well. But most of the anime genre is innane and boring, and I simply cannot fathom how people can enjoy watching it. Stuff like Inuyasha, seriously? (Protip: All Japanese consider that show to be a children's show. Nobody else watches it, even the hardcore anime otaku types.)

Secondly, I'm not a smoker so I can fully empathize with the lack of regard for non-smokers in Japan. Cigarette smoke will permeate your clothes within an hour of leaving your apartment; it is disgusting.

Now, I'm no vegetarian, but I can still be on board with that complaint as well. I've dated a vegetarian or two in my time, and it has given me some awareness for the merits of such a lifestyle. I try to occasionally enjoy a vegetarian meal of my own. This is nearly impossible in Japan. Even the stores don't really help you out in such an endeavor, especially if you don't happen to read the three Japanese alphabets. (Technically speaking, I suppose only two are really "Japanese" while the third is simply Chinese characters with different pronunciation.)

Mandatory drinking with co-workers... that's a tough call. I love to drink. Partying is fun! So I didn't mind the occasional office party, especially since they were pretty rare; my company mostly segregated the foreign staff and didn't hold us to Japanese cultural expectations.

Once in a while I was obliged to join a party for team-building reasons, even though I didn't feel like doing so. But the thing is, as a rule this is a free party. Either your boss or the company itself will be picking up the tab. And it isn't at all hard to not drink at the party. This sort of gets into a cultural difference, which is why I'm not fully on board with his complaint. If you just order a drink, then that's enough. You don't have to actually drink it. As long as you maintain appearances of group conformity, then you won't be unduly pressured. Maybe a coworker or two will pester you to get sloshed, but no more so than in our own culture.

This sense of entitlement that Japan has to change to fit my culture is rather common among foreigners living there, and it kind of pisses me off. I think that if immigrants come to America, they ought to learn enough English to participate in everyday society and respect our customs. It is total bullshit that Walmart employees can no longer say "Merry Christmas" because they might offend someone's sensibilities. And yes, I'm aware that plenty of long-time American citizens practice many forms of religion, but the fact that our primary culture is being warped in order to not offend a minority's sensibilities really fires me up.

Tolerance means we put up with something. It doesn't mean we bend over backwards to change our whole way of life just in case someone is offended by a simple customary Holiday greeting. I myself am not a Christian, yet I enjoy giving and receiving Merry Christmases during the appropriate season. By this same token, I'm vehemently against going to a foreign culture such as Japan and trying to impose my own cultural values on the country and its people. Blame my undergrad in cultural studies, but that's just the way I see things.

Passive-aggressiveness is indeed rampant in Japan. Again, a cultural difference. Japanese are very indirect. They simply do not conceive of the world as we do, and it isn't a virtue or a vice, it is just their conceptualization of the world and how we interact with it and each other. Now of course I'm using gross generalizations, but for our purposes they are true enough.

Having lived in the worst neighborhood of the second largest city of Japan, I can happily say I much prefer their passive aggressive culture to America's aggressive aggressive culture. Violent crime, especially against strangers, is practically nonexistent in Japan. Theft is rampant, but at no point did I have to worry about getting mugged. Even assholes on trains or other public places are generally passive, and this makes for a much more pleasant every day experience, in my opinion.

Cost of living? That's a totally legit complaint, the cost of living in Japan is a bitch. That's due to circumstances, though, and not something you can really pin on the Japanese culture or people. But if you plan on going there, be aware that it is really freakin' expensive!

Ah, yes, the weather. I've long maintained that the East Asian climate is by far the worst in the world. Bitterly cold winters due to strong wind chill factors, soupy summers of sweat-drenching heat and humidity, and just a very brief "in between" season twice a year where you think my God, what pleasant weather for a month or two. No doubt about it, the weather in Japan sucks.

Everything else he mentioned was just cultural differences that annoyed him. Fair enough, I say. A good rant is therapeutic. It helps him to deal with his annoyance without taking it out on random Japanese people. But I think there's a few hints hidden within his rant that shed some light on where he's starting from. The translation he offers to "otsukaresama desu" is "you're tired". I would say it means "I recognize that you worked hard", and have had Japanese people corroborate me on this. Quite a difference as far as feeling goes, and I think it says a lot about the type of person who translates an affirmative and uplifting phrase into something so negative.

A large part of adapting to Japanese culture was to remove myself from my own cultural prejudices, so far as I was able. I understand that theirs is a communal-based society that doesn't value individuality in the way that my own culture does. This is reflected in their language and social norms, including speech patterns and even entertainment.

And that is the crux of my problem with his overall rant. I think it is fine, healthy even, to get up on a soapbox and let off some steam. I don't even mind when foreigners bitch about their host culture. I certainly understand many of the negatives people see about America, and can often agree. Hell, I've bitched about some Japanese cultural things that were particularly nonsensical to my Western individualistic worldview.

But the thing is, doing so in small groups with your fellow expatriates is one thing... doing so to a large audience with absolutely no familiarity or awareness of the culture being attacked is something completely different.

Doing so breeds ignorance, and doesn't really an accurate representation of life in a foreign culture. Most Kotaku readers have never been to Japan, which leaves them with an exceedingly unfair impression. This type of thing can give way to a particularly hateful type of ignorance, and that scares me. By demonizing a foreign culture, it creates the idea of the "other". This easily lends itself to dehumanizing foreign peoples.

I'm certainly overreacting, but rest assured I'm aware of that. His post just struck a chord with me, and I'd been mulling over specifically why that was for a while. So now I've had my own rant and we all feel better, don't we?

Friday, March 12, 2010

Silly Chinese Hackers!

I quit playing WoW a little over ten months ago. Recently, I went on a short vacation and while away from home, I checked my Gmail. The PC I used was apparently infected with a key logger, because that very day some Chinese hackers took control of my World of Warcraft account.

Now, ordinarily, I would never have noticed. In this particular case, however, I was visiting with some friends who I used to play WoW with. One of them is still a very active player, and we started talking about the latest events and how the gave is evolving. I started getting curious about the game and thought I might play casually when I get some free time, just to stay in touch with my friends.

When I tried to log in to my account in order to download the game client, however, I was unable to do so. I assumed it was a problem from where previously I was playing in Asia and my account had been merged to Battlenet.Asia. Little did I know...

So I called up Blizzard tech support right before they closed, and explained my situation, and they reset my password for me and transferred the account from the Asian Battlenet to the US version. At that point, the Chinese hackers who were already well into looting my account and noticed the password change. They took it one step further by locking me out of my Gmail account!

This happened while I slept, and when I woke up the next morning I noticed immediately that something was wrong because my Gmail notifier was logged out and couldn't log back in using my old password. Further investigation revealed the same problem no matter how I tried to access Gmail.

Having never encountered anything like this before, I decided the only possible explanation was that my account was compromised. I immediately filled out the Gmail account recovery web-form, and within thirty minutes they had verified the problem and restored full control back to me.

I then waited for about 45 minutes (until Blizzard's call center was open again,) and called them to restore my account. Again, this happened pretty much as soon as I told them what was up, and the account was restored over to me.

Since I had downloaded and installed the game client while I was sleeping, I was instantly able to log in and verify that I had control of my account. Imagine my surprise when I realized that the Chinese hackers had reactivated my account, using their own credit card! Free month of game-play in exchange for my brief troubles? Why thank you Xi Wang!

Where did I come up with that random Chinese name, you ask? Well, he changed all my Gmail account information: the language to Mandarin, the time zone / location to Beijing, and the name to Xi Wang.

Good 'ol Wang tried to reset the password once after I got the account back, but realized all bases were covered and he no longer had any chance at regaining access.

By early afternoon, the fine GMs at Blizzard had researched and restored my account to pre-hack status. And so I learned the lesson that one can no longer play WoW unless one is using a Blizzard authenticator.

Wednesday, March 10, 2010

Early Adoption

Looks like Sony and Samsung are rolling out 3D TVs!

My dad and I were discussing this after watching Avatar 3D and I have to admit, I'm a bit surprised at how fast it is happening. Now, these models still require the silly glasses, but I figure it won't be too long now that we won't need the glasses at all!

They appear to be quite pricey, close to $4000, which is about 50% more than the cost of a similar sized non-3D model. I suppose only those with large amounts of disposable income will be early-adopters.

What are your thoughts on early adoption? I tend to wait, just because I try to be frugal with my cash when I can. I'm generally a generation behind on console systems, making it MUCH cheaper as I go through the massive game catalogs.

This does leave me a bit forlorn every time there's a huge release for the latest gen systems, though. I'm currently looking on sadly as my friends enjoy FFXIII and Heavy Rain.

Regardless, until I once again have gainful employment, I won't be able to partake of the most recent offerings that the industry puts before us. I avoid the harrowing tales of early adopters, but I equally miss out on the fun that goes along with being the first to own a new system or game.

So is early adopting something you regularly do? Only with specific products? Only once in a while? Does it depend on your disposable income?

Perhaps someone will regale us with a tale of early adoption horror...

Monday, March 8, 2010

The WoW Standard

I remember a time before every game was designed around four basic quest types: Find X of Y, Kill X of Y, Go to (and possibly deliver X to) Y, or Escort X to Y.

I remember when quest givers didn't have metallic punctuation marks to easily distinguish them. I remember games that didn't rely on a point-based system of three talent trees. I remember an era when every game wasn't based on World of Warcraft.

Their system is good, don't get me wrong. The mechanics are well thought out, and it provides a ton of diversity while remaining very easy and accessible to softcore gamers.

I appreciate that WoW has helped make gaming (and especially MMORPGs) more mainstream. I'm just tired of seeing it copied, often exactly, in so many games that have nothing to do with the WoW franchise.

Let's try to break away from the tired old standard and come up with some innovative new systems instead?

Friday, March 5, 2010

Some complaints about water vapor

As I've recently said, I enjoy Steam and think it is fairly innovative and is the template that most digital delivery systems will someday follow.

At one point, I was talking about how convenient it was to respond to my friends via an integrated Instant Messenger. I could chat without tabbing out of the game, one of my favorite features.


The only problem is that it isn't truly built into the game's interface, but rather is through the Steam UI overlay. This usually isn't an issue, but occasionally I do have problems with the hardcoded nature of the Steam UI. I think it would be infinitely more useful if I could remap the commands and otherwise have more control over the UI in regards to specific games.


For example, in Mount & Blade, if you hit tab in a town or city, it takes your character away from the area and you have to start over from the outskirts if you go back in. Since Steam's UI is hardcoded to activate from Shift + Tab, this can be annoying.

Another point of contention: when you get a chat message from a friend, it appears unobtrusively in the corner of the screen. Not a big deal in most games, but some of them have important information right behind where my friend is spamming me with penis jokes. I need to see ammo, health, time remaining, whatever... so if I could choose where the chat mini-window showed up, that would be so much better.

Yet another annoyance is the fact that some games auto-pause when you open the STEAM UI, and others do not. Often times I'll be at a boring point in a game and I'll want to chat with a friend while I'm waiting. Many games, this works like a charm. In others however, it annoyingly makes certain that the game's paused and therefore I'm not whiling away the boring parts through social interaction.

None of these are major issues, to be sure. Minor annoyances that add up, yet I tend to be forgiving considering that Steam is a "first generation" community-based digital delivery service.

Recently, they started an open beta regarding an overhaul of the Steam UI. I've begun participating in it, and definitely feel like there are some improvements. Overall I'm not entirely pleased, but it is a beta so I'll reserve judgment for when it is officially "done".

It will be interesting to see what the end results are... hopefully some of my complaints will be addressed.

Wednesday, March 3, 2010

Portal Update: Ending has changed!

Some of you may already be aware of the recent update to Portal that added an extra puzzle to each level, and the achievement that goes with it.

Well, I was on Steam about an hour ago and just exited a game when I got a little notice that Portal had finished updating. I checked the update log and it says "Added valuable asset retrieval" ... sound familiar to anyone?

I played through it from the last level real quick and beat it, and found out that they updated the ending of the game!

You can see it here.

Certainly seems like Portal 2 and/or Halflife 2: Episode 3 are right around the corner!

Digital Delivery: The Future of Gaming?

I remember when I first purchased Halflife 2. I was so pissed that it came with some arbitrary chunk of software that I had to install with it. "What the heck is Steam? I don't need it! This is insulting!" Et cetera, et cetera.

However, after the initial birthing pains, I now recognize Steam as one of the greatest things that happened to gaming. Now, bare in mind, I'm not a Valve fan boy. I'm definitely not saying Steam is the best of the digital delivery services. But I will claim that it took the concept and made it mainstream.

Prior to having Steam shoved down my throat, I was fairly old fashioned and conservative when it came to online buying. I certainly never quite felt comfortable with the idea of digital-only purchases. After playing through Halflife 2, I uninstalled Steam, but ended up coming back when Episode 1 was released. Then it stayed on my system and slowly I purchased a few more titles, usually directly from Valve.

I was vaguely aware that other games were offered on Steam, but the catalog selection was never very robust the few times I had checked on it. That all changed by the time Portal came out, and I started noticing their twice-a-week sales promotions. Slowly, my game collection started to build up, until Christmas of 2010 hit and I was sitting on a small chunk of cash. The skies opened up and angels began to sing as I spent only $150ish and got $500 worth of gaming goodness. It was beautiful.

At this point, I'm afraid I don't know much about Impulse. I purchased GalCiv II and one of its expansions on it, but other than that I haven't felt the need to use it for any gaming purchases. Partly this is due to Steam getting its nefarious intoxicants into me first, and partly because the last time I used Impulse, it was just a digital delivery service.

Steam, on the other hand, is a social experience. Their in-game instant messenger is by far my favorite feature. It can transform a single player experience into something much more akin to multiplayer.

One thing I love about MMOs is playing with friends. One thing I hate about MMOs is the random assholes I have to deal with. When the latter began to outweigh the former, my brain switched into a singleplayer mode and I gave up World of Warcraft. I have yet to feel the desire to go back to an MMO now that I've got a reasonable amount of my real-life friends playing on Steam regularly.

Often times, my friends and I will play through the same game at the same time. This results in a very fun experience as we share tips, strategies, funny situations, bugs, complaints, et cetera. This is all done without having to alt-tab out of the game, which can lead to stability issues and is generally a lot more of an effort than simply responding from within the game interface itself.

I once read an article about how single-player gaming was a fluke, an anomaly that was a result of technology limitations. They pointed out board games, card games, and how it wasn't until video games that single player became a popular option. This was years ago, and I never did agree with the premise. Many games simply do not lend themselves to multiplayer style.

However, I do believe that the future of single player games is to include social aspects, such as what we're now seeing in Steam. That much of the "single player an aberration" idea, I can agree with. Gaming, even when you're playing by yourself, is still (ideally) a very social experience. How many times have you played through a single player game and then spent hours discussing it with friends who did likewise?

I hope that more of the digital delivery platforms emulate Steam's example and provide more opportunities to complement my single player games through communicating shared experiences with my friends. Preferably from in-game!

Monday, March 1, 2010

Socializing... A Necessary Evil?

Like any dedicated gamer, I loath the events that force me to walk away from my poorly lit cave and into the wider world. Sometimes it's necessary. Indeed, add alcohol and I can genuinely forget about my obsession with games for a brief span.

But sometimes, you just want to game. Especially annoying is when your friends suspect that the reason you're ducking a social event (even informal events, like meeting for movies or some board games) is just to stay home and wallow in single-player goodness.

As any true gamer knows, peer pressure can have a profound impact on your plans. I plan to skip wing night and make it to the Shadow Fortress in Torchlight, but my friends refuse to listen no matter how many times I repeat that I'll only need a few more hours and I'll be there! And they literally drag me, kicking and screaming, into the car.

To avoid such unseemly situations, I've decided to compile a list of excuses for avoiding social events.

1) Swine Flu - Its new, its sexy, and the CDC has strict guidelines requiring you to stay home!
2) You just aren't up to seeing people tonight... "You see, man, I just watched that episode of Futurama with Fry's dog, and... I just can't tonight. Yeah, I'll be OK, I just need some time... thanks for understanding."
3) Your short story is being considered for publication, and the editor wants to do a phone interview to discuss the possibilities!
4) This one requires a bit of prep work; for weeks beforehand, you need to keep talking about some nutty conspiracy theory involving a mysterious science project. Maybe involving the Large Hadron Collider in Europe? I dunno. But anyways, after the ground work is laid out, you can say "Go out? Tonight? No way!" and explain that their experiment is scheduled to take place then. Works best if you can plan it specifically to coincide with something in the news to back up your nutty story.
5) You are upset because your short story was turned down, after all, and aren't in the mood to hang out.
6) If you're in school, then you have an essay due. If you're working, then your boss gave you an assignment at the last minute and you gotta burn the midnight oil to get it done.
7) "Ah man, at the last minute something came up with my family."
8) Convince your friends that you are actually a superhero and have to go meet with the President or fight some crime. Something urgent.
9) Fake your own death.
10) "Better not.. my IBS is really acting up!" (Very effective!)

Now I'm sure all gamers have their own unique excuses, so feel free to share your advice.

Oh, by the way, I've recently been hearing some crazy stuff about what's going on at CERN. Scary. Anyways, see ya next time!