Monday, March 8, 2010

The WoW Standard

I remember a time before every game was designed around four basic quest types: Find X of Y, Kill X of Y, Go to (and possibly deliver X to) Y, or Escort X to Y.

I remember when quest givers didn't have metallic punctuation marks to easily distinguish them. I remember games that didn't rely on a point-based system of three talent trees. I remember an era when every game wasn't based on World of Warcraft.

Their system is good, don't get me wrong. The mechanics are well thought out, and it provides a ton of diversity while remaining very easy and accessible to softcore gamers.

I appreciate that WoW has helped make gaming (and especially MMORPGs) more mainstream. I'm just tired of seeing it copied, often exactly, in so many games that have nothing to do with the WoW franchise.

Let's try to break away from the tired old standard and come up with some innovative new systems instead?

2 comments:

  1. I guess imitation is the highest form of flattery. Everyone wants a piece of the WoW pie. It seems like GTA has also been similarly widely copied in the console world due to its popularity and sales. Just the other day I bought Gangstar for my phone which is a $7 somewhat lower graphics clone of GTAIII.

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  2. That's a very good point! I also noticed the GTA clones that flooded the market after GTA's success from 3 onwards.

    And while I agree that it makes sense to imitate, I just find it frustrating that they tend to do so without any innovation and minimal improvement.

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